
This section details the range of explosive ordinance and support equipment available in Operation Flashpoint.
High versatility and ease of handling, make the assault rifle the most common infantry weapon on the battlefield. They are capable of engaging soft targets at distances ranging from point blank up to 400 metres.
Due to their high sustainable rate of fire, and superior effective range, machine guns are often deployed in support of regular rifle infantry. While capable of engaging area targets at up to 1000 metres, their size and weight make machine guns less suited for close-quarter combat.
Designed especially for use in urban and other close-quarter combat situations, submachine guns are small in size and light in weight. The short barrel and small caliber ammunition of submachine guns does limit their effective range to approximately 100 metres.
When it comes to taking out specific targets beyond the range of most regular firearms, sniper rifles come into play. Capable of surgically eliminating targets over distances of several kilometres, these rifles are best used to disrupt the enemy chain of command, and weaken the enemy morale.
Mostly carried by officers and some Special Forces operatives, sidearms are used in an emergency situation, and in combat usually as a last resort. Due to a very short barrel and a small caliber, most sidearms have a maximum effective range of around 50 metres.
One of the main reasons infantry is still such a lethal force on the modern battlefield, comes from their mobility combined with specialist weapons, such as Anti-Tank (AT) and Anti-Air (AA) launchers. Capable of taking out the heaviest tanks and gunships, these weapon platforms are a force to be reckoned with.
The most efficient method of destroying enemy units and equipment, is to detonate a suitably sized explosive device nearby. Make sure you have the appropriate explosives for destroying your intended target, as a hand grenade will do little but attract attention when thrown at a tank. Also keep in mind that the NATO M61 hand grenades use a time delay fuse, while the Soviet RGD-5 grenades detonate on impact.
As visual awareness is such an important factor on the battlefield, soldiers use a wide array of visual support equipment. These items allow them to overcome distance, darkness, and other obstructions, in order to have an advantage over the enemy.
A war between two well equipped, modern armies, relies on an effective combination of infantry, logistics, armour, and aircraft. Note: Several vehicles allow you to quickly switch between a variety of modes, using Y. In tanks, this button allows the commander to switch to the gunner position and back, while in helicopters, it toggles the pilot’s Manual Fire option on and off.
These unarmoured vehicles might not provide a lot of protection, but they are fast and efficient at transporting men and equipment. They are commonly used for troop movements behind the frontline.
Vehicle positions: Driver; Cargo
Combining the speed and mobility of light vehicles, with the added protection of armour plating, these vehicles are most often used for scouting operations, and transport tasks in high-risk environments. Armoured transports are most effective when used to stop low-caliber rounds; they should however avoid involvement in any combat situations.
Vehicle positions: Driver; Cargo
Used to transport infantry on to providing additional armament and protection required for basic survival in a combat zone. They are able to withstand most small-arms fire, but are vulnerable to Anti-Tank (AT) missiles, gunships and tanks.
Vehicle positions: Commander; Driver; Gunner; Cargo
The Main Battle Tank, or MBT, is the armoured knight of the battlefield. With a weight of up to 70 tonnes, they rely solely on brute force to crush the enemy. Their size and weight however makes them an easy prey for infantry-operated AT launchers, and helicopter Gunships.
Vehicle positions: Commander; Driver; Gunner
The main form of Ground-to-Air protection for an armoured force, is largely based on self-propelled air-defense systems. These vehicles are often composed of a gun system and a radar, placed on an existing armour chassis.
Vehicle positions: Commander; Driver; Gunner
To patrol shallow waters and rivers in a combat zone, armies use the so-called Brown Water Navy. These units are usually composed of fast attack boats, built to track down and engage enemy troops near the shoreline. They can also be used as transports to deploy infantry squads.
Vehicle positions: Driver; Gunner; Cargo
A persistent part of the modern battlefield, transport helicopters allow for a fast insertion of troops at almost any point near or behind the frontline. Most transport helicopters only offer very basic protection and armament, and are not as responsive as their gunship counterparts. This makes them more vulnerable to enemy fire.
Vehicle positions: Pilot; Gunner; Cargo
Presenting an awesome array of weapons, and an excellent maneuverability, gunships are the most effective weapon against heavy enemy ground units, and positions. Flying at tree level, and using the terrain as cover, makes them a difficult target to ground-based AA systems.
Vehicle positions: Pilot; Gunner
The only vehicle packing more firepower than the gunships, are the ground attack aircraft. They try to avoid or destroy enemy AA using their superior speed and weapon range, and can decimate an unprotected enemy tank force in seconds.
Vehicle positions: Pilot
Whilst not designed for a military purpose, in an emergency Civilian Vehicles can prove invaluable!
Vehicle positions: Driver; Cargo
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